SendGrid's trusted email API and marketing campaigns platform is now available through Twilio.com.
There is limited direct feedback available on "SendGrid AI" across reviews and social mentions, with numerous identical mentions from YouTube videos, suggesting a lack of diverse user-generated content. As a result, specific strengths and complaints about the software remain unclear. The pricing sentiment and overall reputation cannot be conclusively gauged from the available mentions, indicating either a niche or emerging tool with currently minimal online discussion.
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There is limited direct feedback available on "SendGrid AI" across reviews and social mentions, with numerous identical mentions from YouTube videos, suggesting a lack of diverse user-generated content. As a result, specific strengths and complaints about the software remain unclear. The pricing sentiment and overall reputation cannot be conclusively gauged from the available mentions, indicating either a niche or emerging tool with currently minimal online discussion.
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information technology & services
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41
Pricing found: $0/mo, $19.95/mo, $89.95/mo, $0/mo, $19.95/mo
Kimi K2.6 giving Claude a run for its money when it comes to coding
I run an AI coding contest at [aicc.rayonnant.ai]( https://aicc.rayonnant.ai ) where I send each frontier model the same prompt in a single chat completion, then have the LLMs' code play live against each other on a TCP server. Standard library Python only, no human in the loop. Through 15 challenges, Claude (Opus 4.6 then 4.7) has 9 first-place finishes, easily the most. But the recent runs are worth flagging. Of the last four tournaments, Kimi K2.6 has finished 1st in three: - Day 12 — Word Gem Puzzle (writeup) Sliding-tile word claim game on grids 10×10 to 30×30, with one blank slot. Bots can slide adjacent tiles into the blank (4-directional) and claim words formed as straight horizontal or vertical runs of letter tiles. Score per word = len(word) − 6 (so 7-letter words score positive, 6-letter neutral, shorter negative). Round-robin 1v1, 5 rounds at increasing grid sizes per match. Kimi finished 7-1-0, 22 match points, 1st. Claude finished 4-0-4, 12 match points, 5th. The contrast is very on-the-nose: Claude's bot was authored with a docstring that reads "Read each round's grid; do not slide." The bot submits zero S (slide) commands across all 40 rounds Claude played. It scans the static initial grid for words and ships whatever's already there. On the small 10×10 grids that strategy is locally fine because the initial scramble rarely contains 7+ letter words. On the 30×30 grid, where most of the tournament's points live, that strategy averages 1.00 points per round. Kimi's bot is a 291-line greedy slide loop. Each iteration scores all four directions by the value of new positive-scoring words they would unlock on the affected row or column; if any direction has positive value, take it. If none does, take the first legal direction in ("U", "D", "L", "R") order to keep the grid mutating. Total slides across 40 rounds: 290,914 (≈7,300/round). Many of those slides are wasted oscillating against board edges in 2-cycles that find nothing new. But the productive ones average 5.88 points per round on 30×30 vs Claude's 1.00. Per-grid averages from the writeup: 10×10 15×15 20×20 25×25 30×30 Kimi 0.00 0.75 0.12 2.88 5.88 Claude 0.00 0.38 0.25 1.38 1.00 The two bots solve effectively different problems. Kimi treats the puzzle as the puzzle (slide tiles, claim words, repeat). Claude treats it as a grid-scanning task and refuses to slide on principle. Day 13 — HexQuerQues (writeup) Two-player capture game on four concentric hexagons connected by radial spokes (24 vertices total, 6 pieces per side starting on the outer two rings). Classic Alquerques rules: slide one step along a board line; capture by jumping an adjacent enemy along that same line; captures are forced and chains are mandatory. Win by capturing all 6 enemies or stalemating the opponent. Round-robin of 1v1 matchups, 2 games per matchup with first-mover swapped, 30-second chess clock per side per game. Three-way tie at 21 match points among Kimi, Gemini, and ChatGPT (all 6-3-0). Kimi took 1st on tiebreak by a single capture: 46 vs Gemini's 45. Claude was 4th at 20 match points (6-2-1), with one matchup loss to Gemini being the only top-4-on-top-4 loss in the entire tournament. Both Kimi and Claude implemented the same family of solver: alpha-beta minimax with iterative deepening. The difference is what each one wrapped around it. Kimi's bot is 364 lines: negamax with alpha-beta and iterative deepening, per-decision time budget that scales by remaining clock, a flat I/O loop. That's it. Claude's bot is 749 lines, more than 2× Kimi's. The bloat goes into: A 103-line evaluation function (material × ring-weight × threatened-piece detection). A separate Searcher class. A 150-line BotClient class wrapping a state machine that the other top bots handle in a flat loop. A 53-line reconstruct_move helper. An undo_move companion to apply_move for in-place search rollback. A precomputed JUMPS adjacency table. In the actual games, the two bots played comparably (both 11 game wins, both 0 capture-all losses to other top-4 bots; Claude even captured 47 pieces to Kimi's 46). But Claude lost a single matchup to Gemini 1-0, the only top-4 bot to lose a matchup to another top-4 bot. Without that one loss, Claude would have shared the 21-match-point tie. The over-engineering didn't translate into stronger play; it apparently allowed one strategic mistake the leaner bots avoided. Authoring detail: Claude's bot had to be regenerated once because the first generation pass entered an infinite chain-of-thought loop. Kimi's first pass produced its 364-line bot directly. Day 15 — SquishyWordBits (writeup) Bit-packing puzzle. Letters are encoded as variable-length binary numbers: a=0, b=1, c=10, d=11, e=100, … z=11001. The encoding is not prefix-free, so the same bit substring can correspond to multiple letter sequences. Bots find non-overlapping word encodings as substrings of a 10,000-to-20,000-bit uniform-random bitstream. Score per accepted word
View originalI launched my FREE F1 Management game on here 1 month ago. Here's the latest..
Hi all 4 weeks ago I posted my free F1 manager game on here, and got a lot of great feedback! Since then I have updated the game every day, that's over 32 days of updates, specifically including the requests from this community and those on r/f1dynasty Over 14,000 people have played it! For those that don't know, I was inspired by u/dumbmatter and his r/BasketballGM (BBGM) game, which I have played for 8+ years. I have tried my best to honour a F1 game while keeping it somewhat simple. It's not for diehard purists, but for those who want to have a bit of fun and to pass some time while at work, or "watching" something on TV (hopefully F1 soon!) https://f1dynasty.com/ is the link Thanks to this community the game now has: Create Your Own Team, build a custom constructor from scratch on the career screen. Set your team name, nation, colour, engine supplier, and starting tier. Your team joins the grid alongside the real constructors, competes in standings, earns sponsorship, has board objectives, and participates in every game system just like any other team. Car development, allocate resources across performance attributes, with regulation changes shaking up the competitive order between seasons. Mid-season upgrade windows let you invest during the year, with real variance in outcomes. Driver management, sign and release drivers, approach contracted rivals, track form dips, injuries, and career peaks, and build your roster through a transfer market. Pre-sign feeder series prospects to a race or reserve seat before they hit free agency. Race simulation, full season race-by-race with safety cars, DNFs, pit strategy decisions, sprint weekends, and weather. Watch races live with real pit call prompts or simulate instantly. Race penalties, drivers receive 5s or 10s time penalties based on aggression, close battles, and conditions. Penalty incidents appear live in Watch Race with the infraction reason and show as badges on race results. Academy system, recruit young prospects as young as 14, develop them over seasons, promote them or loan them out. Strong reserves now contribute to car development through simulator feedback. Engine contracts, choose your power unit supplier, sign multi-year deals, watch the market evolve as AI teams switch suppliers. Invest in PU development to recover degraded stats over a long career. Sponsorship, manage contracts and keep sponsors happy to fund your operation. Goals now show clearly as "Top 5 in Constructors" rather than cryptic position numbers. Board objectives, meet your season targets or face consequences, with pressure that scales as your prestige and dominance grows. Setup system, develop circuit-specific knowledge that improves over time, with regulation resets sending everyone back to square one. Watch Race mode, live lap-by-lap with pit decisions, safety car windows, weather calls, and penalty incidents in the feed. Roster Editor, fully customise the starting grid: team names, colours, drivers, stats, engine suppliers, and a custom points system for larger grids. Save up to 3 named templates. Add, delete, and edit engine manufacturers. Create entirely custom teams and add them to the grid. History tracking, Race Grid history, Hall of Fame, and season stats to look back on your dynasty. Late-game economy, salary demands, operating costs, and dominance overhead all scale with career length so money stays relevant deep into a long save. Right now there's about ~300-450 users a day which I think is genuinely cool. Now I'm not a coder by any stretch, so have used Claude and Codex to help which I think has done a pretty good job. I have been putting a lot of time in (yes not as much as a dev coding everything, but time nevertheless) with 32 days of straight updates based on feedback from users. I will continue to develop and over the next few days and weeks move to "generic" teams to combat the inevitable IP clashes (but I have made an editor where you can create your own drivers and rosters, similar to BBGM). If you don’t like AI or AI created games, cool, this isn’t for you. For those of you who want to try a nice fun game without too much “thinking”, check it out. Thanks again submitted by /u/KyleNewZealand [link] [comments]
View originalAskSary - So much more than just another AI wrapper
https://preview.redd.it/2wh5ggkrblug1.png?width=1712&format=png&auto=webp&s=808a79d49ff32175ddb63dd70542f4c9f1fddede So someone called AskSary a ChatGPT wrapper today. Fair enough, I never really talk about what's actually in it so I get why people think that. But let me just show you what I've been quietly building for the past 4 months. I started with zero coding knowledge. Genuinely zero. I didn't even know Claude existed. I used another AI tool to write every line and asked it to explain why after every single one. Later on during development I discovered Claude and it completely changed how I was working. I didn't realise Claude could go into my files and edit them directly or create files ready to drop into my project. I started with another tool to learn the process then switched to Claude to build and polish everything. The context window was a game changer for me. One of my files is over 15k lines long. The tool I was using before would accept it no problem but ask it to send the code back after an update and it would miss sections and break things. I ended up doing it manually which actually helped me understand what I was building, but once I switched to Claude I could send the entire file and get the entire file back. Something that used to take days now takes minutes. One specific moment that stuck with me was trying to get microphone permissions working on Mac Desktop and Apple Vision Pro. No native support, nothing I installed worked. Claude suggested building a custom Swift module to import directly into Xcode. I genuinely didn't think it would work but after about 3 hours of trial and error it did. 163,000 lines of code, 18 API integrations, built solo with no prior coding experience. Here's what it actually does. The chat side brings together all the leading AI models in one place including Claude. But that's not really the interesting part. There's 50+ tools built in. Free tier gets CV creator, email polisher, daily briefing, market watch, bug buster, hashtag creator, travel guide and more. Premium studio adds video generation, music studio, real-time voice chat, 2-way podcast mode, voice notes, slide creator, web architect, game engine, SQL architect, legal eagle, pitch deck builder and about 20 more. The UI has 20+ live animated wallpapers. Not static images. Actual JavaScript canvas animations. Matrix rain, cyber orb with 3D ring physics, constellation networks with mouse repulsion, synthwave grids, shooting stars. All pairable with 8 themes including Nord, Midnight, Synthwave and Frosted Glass. The whole interface runs in 26 languages including Arabic, Hebrew, Persian and Urdu with full RTL layout support. The entire UI flips direction. There's also personal memory, knowledge base, prompt library, chat folders, voice summaries that sync to notes, custom instructions and a settings panel covering font size, font style, accent colour, text colour and transparent messages. Available on web, iOS, Android, Mac desktop and Apple Vision Pro. Free to try at asksary.com, no credit card needed. Still solo. Still building. For anyone starting a new project and deciding which AI to build with, Claude is the one I'd point you towards based on my own experience. The file editing alone is worth it. I actually bought a Pro plan just for that feature on top of running my own API. First work subscription I ever paid for myself. submitted by /u/Beneficial-Cow-7408 [link] [comments]
View originalYes, SendGrid AI offers a free tier. Pricing found: $0/mo, $19.95/mo, $89.95/mo, $0/mo, $19.95/mo
Key features include: Controls.
SendGrid AI is commonly used for: Automated email marketing campaigns, Transactional email delivery, Customer engagement analytics, Personalized email content generation, A/B testing for email campaigns, Integration with CRM systems.
SendGrid AI integrates with: Salesforce, Shopify, WordPress, Zapier, HubSpot, Magento, Slack, Microsoft Dynamics.

Episódio 2 - T2 - Twilio Talks. Creditas: Como IA e Comunicação Transformam o Futuro do Crédito.
Mar 12, 2026